updated compton config

Former-commit-id: 59a3a9f732
Former-commit-id: 008d2f6e7e8bd09c0d162a7e6cea1a89d8f4a51c
Former-commit-id: d9758fa98199f97d0ca77235b7541db9ce0e631f
Former-commit-id: 5e1e030fe7ee54e24ec908ce4a9ae80ce069ea83
This commit is contained in:
elena 2018-05-16 22:12:27 +03:00
parent 154825b32a
commit 44bed47d7b

View file

@ -1,14 +1,20 @@
# Performance related
backend = "glx";
#glx-no-stencil = true;
#glx-copy-from-font = false;
# === Rules ===
shadow-exclude = [
"class_g ?= 'Polybar'",
"class_g ?= 'slop'",
# Disable i3wm titlebar shadows
#"class_g ?= 'slop'",
# For i3wm titlebar shadows
#"class_g ?= 'i3-frame'",
# For i3wm tabbed/stacked layout transparency/shadows
# For i3wm tabbed/stacked layout shadows
"_NET_WM_STATE@:32a *= '_NET_WM_STATE_HIDDEN'"
];
opacity-rule = [
# For i3wm tabbed/stacked layout transparency/shadows
# For i3wm tabbed/stacked layout transparency
"0:_NET_WM_STATE@:32a *= '_NET_WM_STATE_HIDDEN'"
];
@ -19,6 +25,7 @@ focus-exclude = [
];
# === Shadows ===
# Enabled client-side shadows on windows.
shadow = true;
# Don't draw shadows on DND windows.
@ -28,19 +35,28 @@ no-dock-shadow = false;
# Zero the part of the shadow's mask behind the window. Fix some weirdness with ARGB windows.
clear-shadow = true;
# The blur radius for shadows. (default 12)
shadow-radius = 1;
shadow-radius = 3;
# The left offset for shadows. (default -15)
shadow-offset-x = -1;
shadow-offset-x = -2;
# The top offset for shadows. (default -15)
shadow-offset-y = 0;
shadow-offset-y = -1;
# The translucency for shadows. (default .75)
shadow-opacity = 0.2;
# Detect rounded corners
detect-rounded-corners = true;
# === Transparency ===
#active-opacity = 0.95
#inactive-opacity = 0.95
#inactive-dim = 0.5
# Border and titlebar opacity
frame-opacity = 0.6;
# === Fading ===
# Fade windows during opacity changes.
fading = true;
#fading = true;
# The time between steps in a fade in milliseconds. (default 10).
fade-delta = 5;
#fade-delta = 5;
# Opacity change between steps while fading in. (default 0.028).
#fade-in-step = 0.03;
# Opacity change between steps while fading out. (default 0.03).
@ -52,3 +68,26 @@ fade-delta = 5;
#fade-exclude = [
# "name = '???'"
#];
# === Blurring ===
# Predefined
#blur-kern = "3x3box"
#blur-kern = "3x3gaussian"
#blur-kern = "5x5box"
#blur-kern = "5x5gaussian"
#blur-kern = "7x7box"
#blur-kern = "7x7gaussian"
#blur-kern = "9x9gaussian"
#blur-kern = "11x11gaussian"
# Strong blur
#blur-kern = "7,7,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1"
# Medium blur
blur-kern = "5,5,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1"
# Weak blur
#blur-kern = "3,3,1,1,1,1,1,1,1,1"
blur-background = true;
# Blur background of opaque windows with transparent frames as well.
#blur-background-frame = true;
blur-background-exclude = [
"class_g ?= 'slop'"
];