elenapan/config/awesome/decorations/init.lua
2020-07-11 07:47:35 +03:00

205 lines
7.3 KiB
Lua

local awful = require("awful")
local beautiful = require("beautiful")
local helpers = require("helpers")
local gears = require("gears")
local wibox = require("wibox")
-- Disable popup tooltip on titlebar button hover
awful.titlebar.enable_tooltip = false
local decorations = {}
-- >> Default decoration management functions
-- They make sure not to affect custom decorations added on the same position
-- as the default titlebar
-- Can be overrided by the selected decoration theme when the titlebar
-- configuration is more complex
function decorations.hide(c)
if not c.custom_decoration or not c.custom_decoration[beautiful.titlebar_position] then
awful.titlebar.hide(c, beautiful.titlebar_position)
end
end
function decorations.show(c)
if not c.custom_decoration or not c.custom_decoration[beautiful.titlebar_position] then
awful.titlebar.show(c, beautiful.titlebar_position)
end
end
-- We use `cycle` instead of `toggle` since some decoration themes may provide
-- the ability to change between different types of titlebars (e.g. full,
-- minimal, none)
function decorations.cycle(c)
if not c.custom_decoration or not c.custom_decoration[beautiful.titlebar_position] then
awful.titlebar.toggle(c, beautiful.titlebar_position)
end
end
-- Helper function to be used by decoration themes to enable client rounding
function decorations.enable_rounding()
-- Apply rounded corners to clients if needed
if beautiful.border_radius and beautiful.border_radius > 0 then
client.connect_signal("manage", function (c, startup)
if not c.fullscreen and not c.maximized then
c.shape = helpers.rrect(beautiful.border_radius)
end
end)
-- Fullscreen and maximized clients should not have rounded corners
local function no_round_corners (c)
if c.fullscreen or c.maximized then
c.shape = gears.shape.rectangle
else
c.shape = helpers.rrect(beautiful.border_radius)
end
end
client.connect_signal("property::fullscreen", no_round_corners)
client.connect_signal("property::maximized", no_round_corners)
beautiful.snap_shape = helpers.rrect(beautiful.border_radius * 2)
else
beautiful.snap_shape = gears.shape.rectangle
end
end
local button_commands = {
['close'] = { fun = function(c) c:kill() end, track_property = nil } ,
['maximize'] = { fun = function(c) c.maximized = not c.maximized; c:raise() end, track_property = "maximized" },
['minimize'] = { fun = function(c) c.minimized = true end },
['sticky'] = { fun = function(c) c.sticky = not c.sticky; c:raise() end, track_property = "sticky" },
['ontop'] = { fun = function(c) c.ontop = not c.ontop; c:raise() end, track_property = "ontop" },
['floating'] = { fun = function(c) c.floating = not c.floating; c:raise() end, track_property = "floating" },
}
-- >> Helper functions for generating simple window buttons
-- Generates a button using an AwesomeWM widget
decorations.button = function (c, shape, color, unfocused_color, hover_color, size, margin, cmd)
local button = wibox.widget {
forced_height = size,
forced_width = size,
-- bg = "#00000000",
bg = (client.focus and c == client.focus) and color or unfocused_color,
-- border_color = unfocused_color,
-- border_width = dpi(2),
shape = shape,
widget = wibox.container.background()
}
-- Instead of adding spacing between the buttons, we add margins
-- around them. That way it is more forgiving to click them
-- (especially if they are very small)
local button_widget = wibox.widget {
button,
margins = margin,
widget = wibox.container.margin(),
}
button_widget:buttons(gears.table.join(
awful.button({ }, 1, function ()
button_commands[cmd].fun(c)
end)
))
local p = button_commands[cmd].track_property
-- Track client property if needed
if p then
c:connect_signal("property::"..p, function ()
button.bg = c[p] and color .. "40" or color
end)
c:connect_signal("focus", function ()
button.bg = c[p] and color .. "40" or color
end)
button_widget:connect_signal("mouse::leave", function ()
if c == client.focus then
button.bg = c[p] and color .. "40" or color
else
button.bg = unfocused_color
end
end)
else
button_widget:connect_signal("mouse::leave", function ()
if c == client.focus then
button.bg = color
else
button.bg = unfocused_color
end
end)
c:connect_signal("focus", function ()
button.bg = color
end)
end
button_widget:connect_signal("mouse::enter", function ()
button.bg = hover_color
end)
c:connect_signal("unfocus", function ()
button.bg = unfocused_color
end)
return button_widget
end
-- Generates a button from a text symbol
decorations.text_button = function (c, symbol, font, color, unfocused_color, hover_color, size, margin, cmd)
local button = wibox.widget {
align = "center",
valign = "center",
font = font,
-- Initialize with the "unfocused" color
markup = helpers.colorize_text(symbol, unfocused_color),
-- Increase the width of the textbox in order to make it easier to click. It does not affect the size of the symbol itself.
forced_width = size + margin * 2,
widget = wibox.widget.textbox
}
button:buttons(gears.table.join(
awful.button({ }, 1, function ()
button_commands[cmd].fun(c)
end)
))
local p = button_commands[cmd].track_property
-- Track client property if needed
if p then
c:connect_signal("property::"..p, function ()
button.markup = helpers.colorize_text(symbol, c[p] and color .. "40" or color)
end)
c:connect_signal("focus", function ()
button.markup = helpers.colorize_text(symbol, c[p] and color .. "40" or color)
end)
button:connect_signal("mouse::leave", function ()
if c == client.focus then
button.markup = helpers.colorize_text(symbol, c[p] and color .. "40" or color)
else
button.markup = helpers.colorize_text(symbol, unfocused_color)
end
end)
else
button:connect_signal("mouse::leave", function ()
if c == client.focus then
button.markup = helpers.colorize_text(symbol, color)
else
button.markup = helpers.colorize_text(symbol, unfocused_color)
end
end)
c:connect_signal("focus", function ()
button.markup = helpers.colorize_text(symbol, color)
end)
end
button:connect_signal("mouse::enter", function ()
button.markup = helpers.colorize_text(symbol, hover_color)
end)
c:connect_signal("unfocus", function ()
button.markup = helpers.colorize_text(symbol, unfocused_color)
end)
return button
end
-- Load theme and custom decorations
function decorations.init(theme_name)
require("decorations.themes." .. theme_name)
-- Custom decorations for specific clients
require("decorations.mpd")
end
return decorations