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Former-commit-id: 450571427a
Former-commit-id: 55fe8958994e3dc8a7ee14b667210ef55194fd77
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Former-commit-id: 5cf257a887c2ee7ca53337ff48d47ab71007dae3
136 lines
3.7 KiB
Text
136 lines
3.7 KiB
Text
# Performance related
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# Use OpenGL
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backend = "glx";
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# These might or might NOT help with performance
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#glx-no-stencil = true;
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#glx-copy-from-front = false; # When enbled on intel GPU: screen broken until compton is killed.
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#glx-use-copysubbuffermesa = true
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#glx-no-rebind-pixmap = false
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#glx-swap-method = 1
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# === Rules ===
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shadow-exclude = [
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"class_g ?= 'slop'",
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"class_g ?= 'Polybar'",
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#"class_g ?= 'slop'",
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# i3wm titlebar shadows (tabbed/stacked)
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"class_g ?= 'i3-frame'",
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"class_g ?= 'Visualizer'",
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# i3wm hidden window shadows (tabbed/stacked)
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"_NET_WM_STATE@:32a *= '_NET_WM_STATE_HIDDEN'",
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"window_type *= 'menu'",
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"window_type = 'utility'",
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"window_type = 'dropdown_menu'",
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"window_type = 'popup_menu'"
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];
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opacity-rule = [
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#"60:class_g ?= 'rofi'",
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# i3 titlebar transparency
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#"60:class_g = 'i3-frame'"
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# For i3wm tabbed/stacked layout transparency
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#"0:_NET_WM_STATE@:32a *= '_NET_WM_STATE_HIDDEN'",
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# herbstluftwm frame
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#"60:class_g = '_HERBST_FRAME'"
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];
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focus-exclude = [
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#"class_g ?= 'rofi'"
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#'_NET_WM_NAME@:s = "rofi"'
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"class_g ?= 'slop'",
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"name = 'rofi'",
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"class_g ?= 'Steam'",
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"_NET_WM_WINDOW_TYPE@:a *= 'MENU'",
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"window_type *= 'menu'",
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"window_type = 'utility'",
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"window_type = 'dropdown_menu'",
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"window_type = 'popup_menu'"
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];
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blur-background-exclude = [
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"class_g ?= 'slop'"
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];
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# === Shadows ===
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# Enabled client-side shadows on windows.
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shadow = true;
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# Don't draw shadows on DND windows.
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no-dnd-shadow = true;
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# Avoid drawing shadows on dock/panel windows.
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no-dock-shadow = false;
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# Zero the part of the shadow's mask behind the window. Fix some weirdness with ARGB windows.
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clear-shadow = false;
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# Detect rounded corners
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# (it doesn't really do anything for shadows)
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detect-rounded-corners = false;
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# shadow-radius: The blur radius for shadows. (default 12)
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# shadow-offset-x: The left offset for shadows. (default -15)
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# shadow-offset-y: The top offset for shadows. (default -15)
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# shadow-opacity: The translucency for shadows. (default .75)
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shadow-radius = 6;
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shadow-offset-x = -8;
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shadow-offset-y = -8;
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shadow-opacity = 0.3;
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# === Transparency ===
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#active-opacity = 0.95
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#inactive-opacity = 0.95
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#inactive-dim = 0.30
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# Border and titlebar opacity
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#frame-opacity = 0.4;
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# === Fading ===
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# Fade windows during opacity changes.
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fading = true;
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# The time between steps in a fade in milliseconds. (default 10).
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fade-delta = 3;
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# Opacity change between steps while fading in. (default 0.028).
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#fade-in-step = 0.03;
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# Opacity change between steps while fading out. (default 0.03).
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#fade-out-step = 0.03;
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# Fade windows in/out when opening/closing
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no-fading-openclose = false;
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# Specify a list of conditions of windows that should not be faded.
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#fade-exclude = [
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# "name = '???'"
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#];
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# === Blurring ===
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blur-background = false;
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#blur-method = "convolution";
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#blur-strength = 20;
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#blur-background-fixed = true;
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# Blur background of opaque windows with transparent frames as well.
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#blur-background-frame = true;
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# Predefined
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#blur-kern = "3x3box"
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#blur-kern = "3x3gaussian"
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#blur-kern = "5x5box"
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#blur-kern = "5x5gaussian"
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#blur-kern = "7x7box"
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#blur-kern = "7x7gaussian"
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#blur-kern = "9x9gaussian"
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#blur-kern = "11x11gaussian"
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# Strong-ish blur
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blur-kern = "7,7,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1"
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# Medium blur
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#blur-kern = "5,5,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1"
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# Weak blur
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#blur-kern = "3,3,1,1,1,1,1,1,1,1"
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#Window type settings
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# TODO
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#wintypes:
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#{
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#tooltip = { fade = true; shadow = false; };
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#menu = { shadow = false; };
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#dropdown_menu = { shadow = false; };
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#popup_menu = { shadow = false; };
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#utility = { shadow = false; };
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#};
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